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Hankfromaccounting

7
Posts
132
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A member registered Feb 24, 2023

Recent community posts

Glad to hear B)

From a design perspective, I feel that the textbox is a bit of a reaching problem for more than a few people. It may be best to implement a looping dialogue choice tree where the player needs to click on a choice (and for given events, have certain choices simply not appear to those who haven't seen).

Much work seems to be around the problem of the textbox rather than solving the problem of the box itself. Just some hopeful advice.

Sorry to hear about the lost laptop, but glad to have heard things are still going. Feel like there's alot of potential